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Not to leave Left 4 Dead 2 out in the cold also available for OSX , we are updating our servers with a new featured community campaign — The Haunted Forest!


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This Halloween, you can either go out and get apples with razor blades, or stay home and Play the Haunted Forest — the choice is yours. Four of us from the Left 4 Dead 2 team will be journeying all the way to Seattle this weekend to join the likes of George Romero and Bruce Campbell for the 1st annual Zombcon. We will be hosting a panel on Sunday at 1pm discussing the creation of the Charger and one our favorite survivors, Ellis. Make sure to stop by as we will also be handing out one of a kind concept art and shwag.

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Check it out. The goal of Survival mode is to survive as long as possible and you get a bronze, silver or gold medal at the 4, 7 and 10 minutes mark. Survival comes with world leaderboards although they are next to useless as many players have found ways to exploit glitches and get to the top positions with thousands and thousands of minutes survived. Players must work together to fight off numerous zombie attacks in order to reach a safe room or an escape vehicle. In addition to the standard zombies, advanced mutations occasionally appear, each causing their own type of havoc.

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The "Boomer" type of Infected will vomit on players, which causes the player's vision to become a green haze while attracting other zombies. The "Hunter" type will pin down a player, making it necessary for the other teammates to come to their rescue by shooting or shoving the zombie off of them shooting a survivor being attacked by a Hunter or Smoker does no damage to them.

The "Smoker" has an extremely long prehensile tongue, which it uses to grab and strangle them until they are rescued or dead. The "Tank" type is essentially a large hulk zombie with the ability to throw rocks, attack the enemies with his fists, or hit cars or other items in order to incapacitate the survivors. The health for all of the characters is displayed in the HUD , and characters automatically speak when doing certain actions to facilitate teamwork. Messages are also displayed for players in need of assistance, such as those pinned or caught by advanced zombies. Players may use items such as medkits on themselves or on other teammates.

To force cooperative behavior in the party, Left 4 Dead is filled with situations that incapacitate players, such as attacks by Hunter or Smoker type zombies, or pitfalls such as falling off of ledges, where another character must come and help the victim back to their feet. A player losing all health is not instantaneously fatal, as they will fall to the ground and be able to fire a sidearm while they wait for a teammate to assist them. If they are hurt too much during this time, are left too long, or if they have already been disabled twice before, they will die and become a spectator.

Some instance, such as being hit by a Witch, instantly knock players to the ground. If the players reach a safe house or find one of the many "respawn rooms" they can let dead players come back into the game. Players do have the option to play solely with bots, though the game can support up to three other human players in online co-op for the campaigns. If players come in or drop out of the game, the developers claim the AI is solid enough that the switch is almost unnoticeable. The Director controls the pacing of the game to match the players style and skill level.

It also adds variety to the same levels since the director will spawn infected in different places. At E3 Valve showed the first level played by two different groups of different skill levels. The inexperienced group stumbled through the game and director sent them less baddies. The experienced group got more tougher bad guys, and led to more on-screen explosions. Specifically a docile gas station for the first group became an exploding war zone for the better group.

One Turtle Rock developer stated that they want the player to feel as though they've just barely survived. The Director uses a system of pacing and what is considered a player's "stress level" as determined by your actions to give you the best experience possible. The game plays with peaks of high tension and valleys of quiet fear with few zombies, thanks to the Director reading how stressed the player becomes.

When the Director 'feels' that you are being overwhelmed, the gameplay will ease up a bit. After that, the next event in-game will cause an almost neverending tide of hordes to attack the player. This proves the Director controls the game's pacing.

Left 4 Dead (Game) - Giant Bomb

It is assumed that the changes in stress for the player become diminished on the higher difficulties, obviously due to there being more zombies per level. While the AI Director creates a dynamic experience, avoiding scripted enemy attacks that can make a map feel stale and boring after a number of playthroughs, as well as adding bonus items such as weapons randomly in a level, there are still some slightly scripted events. For example, in the first subsection of the Mercy Hospital scenario, there are a number of abandoned cars outside the subway entrance that if disturbed by the players by either bumping into them or firing at them will trigger the car alarms, causing the AI Director to spawn a zombie attack which the players must then fight off or escape.

Valve has also mentioned "crescendo" events that occur during the game, where the four survivors have to survive an onslaught of infected for a specific amount of time. These crescendo events are one of the few events that always occur at the same location every single game, but the amount of common and special infected is still decided by the Director on the fly. Instead of choosing a storyline for the players to follow, the developers decided upon using a looser form of narrative similar to the style of Portal.

The opening cut-scene serves to be as much a training video as it is a introduction to the world. The four playable character's personalities are established and four of the five special infected are shown, excluding the Boomer. Additionally concepts such as the shoves and the flashlight are shown. The only information that the player is given is that the infection has spread quickly, taking only two weeks to turn the majority of civilization into zombies. The campaigns themselves do not have any voice over or story. In the opening seconds of the first section of the campaign, one of the player characters will give an overview of the objective for the campaign after a brief fly-by.

Otherwise all of the story occurs via scribblings on the walls of safe houses by previous survivors see picture on left. These can be humorous messages such as a forum style flame-war with the conclusion of "I miss the internet," or can help to give the players motivation on what they do want to achieve. A few of the scribblings are hints at achievements, such as killing 53, infected. The source, cause, and type of the infection is never directly discussed in the game, but there are hints that it was caused by one of the mega-corporations now trying to clean up the mess.

Perhaps the now most famous wall scribbling found in the game is from an apparent survivor who calls himself "Chicago Ted" and wrote "No zombie is safe from Chicago Ted. The game has regular Infected which are encountered throughout the game and have no special abilities or traits at their disposal.

Apart from them there are 5 Special Infected in the game, 4 of which are only playable in Versus mode and all of which will be seen non-playable in the Campaign mode. Each Special Infected makes a unique sound to alert the players of their presence.

About This Game

Each is uniquely grotesque and possesses unique abilities. The Witch is only AI controlled in Versus mode and is seen more on the harder difficulties. The goal of the player controlled zombies in Versus mode is to stay alive as long as possible and collaborate with the hordes of regular AI infected and other special infected to stop the four survivors from reaching the safe house. If killed, the special infected have to wait for the respawn timer to run down. You start with a single pistol and can find another during the game for dual pistols. Pistols have infinite ammunition.

At the start of a campaign you can pick up an Uzi or shotgun. When respawning, you'll have a basic weapon depending on the weapon you had upon death. From later in the first map of a campaign and forward, you can find these weapons in random spots. Later levels have these weapons in the safe room. The grenades of Left 4 Dead can be found throughout the game in random spots.

Mature Content Description

Only one grenade can be carried at once. There are three types of explosives that can be randomly found around the levels in Left 4 Dead. Explosives take the place of your weapon's slot you still have your 2 weapons and you can carry them anywhere in the level but cannot shoot until you put them down.


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Both explosives require that you shoot them to activate them, and you can melee with the explosives in hand if need be. In Germany, Left 4 Dead has been censored to comply with standards set by the Ministry for protection of minors. None of the games released in Germany feature any form of dismemberment or decapitation. Zombies that have been killed do not remain on the floor but disappear after a few seconds. In the Xbox version red blood has been replaced with green blood. It is impossible to play a legal uncut version on the PC, because the game needs to register with Steam, which is impossible if the IP address from Germany.

Uncut Xbox versions can however be imported by surrounding countries such as Switzerland. Since dismemberment has been banned, the cover of Left 4 Dead also shows an intact hand instead of the one that is missing a thumb. The Version was developed by Certain Affinity. The game also has a 2 player split-screen co-op mode which can be used online or offline play. Certain Affinity also tweaked the gameplay in a few areas from the PC version. Aim assist has been added to account for the lessened precision of a controller and a degree turn can be performed by pressing the right bumper.

Fighting The Infected Horde

The Xbox version also has 50 achievements worth 1, gamerscore in total. Left 4 Dead requires 5. Survival mode pits your team against never ending waves of infected in one of 15 selected locations from the existing campaigns as you try to survive for as long as possible. The DLC also includes a new map exclusively for Survival Mode called 'Last Stand', Leaderboards and fixes many bugs and exploits from the previous version of the game.

A new map, titled "Crash Course", was released on September 29, Crash Course is a new campaign for cooperative and versus game modes. It lasts approximately 30 minutes and bridges the first and second campaigns together. The Sacrifice is fully playable on Campaign, Versus, and Survival modes. The software allows users to create their own campaign maps, skins, 3D models, sound effects, and music. These maps can be uploaded into the game.

Later, Valve will release an update to include player-made levels in the game. Unfortunately, this software only works for the PC version of the game and not the Left 4 Dead received mostly positive reviews from critics.

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Both versions of the game hold a score of 89 on Metacritic. This edit will also create new pages on Giant Bomb for:.


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  • Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Video Left 4 Dead Gameplay Montage. Game Modes Campaign Each scenario, or "movie," is divided into five sub-scenarios, showcasing a desperate push from one safe house to another, fighting off hordes of ferocious Infected.

    The following is a list and description of the 4 campaigns as well as Crash Course and The Sacrifice: Dead Air campaign poster. No Mercy - The survivors must make their way from the rooftop of an apartment building, through the subway system, down into the sewers, and then fight their way through a hospital in order to reach the helicopter pad on top of the hospital's roof.

    Death Toll - An urban woodland map where the survivors must find a boathouse and wait for evacuation by boat. Dead Air - The survivors make their way across rooftops before going through an airport with the hope of being rescued by a plane. Blood Harvest - The survivors head to what they think is a military outpost only to find out it is abandoned. They must wait until the military comes back to rescue them.

    Crash Course - After the helicopter the survivors escape in from No Mercy crashes the survivors are forced to walk on foot to a truck depot to escape. The players must cross small inlets, to get to their escape point. Survivors must collect fuel for a cargo elevator in order to escape. One survivor is forced to suicide as the generator jams and must be activated manually in the middle of a horde.

    Versus Aside from the normal campaign mode where only the survivors are playable characters, there is also a Versus mode. The main characters. Francis on right, Bill in back, Louis on left, Zoey in front. Survival Last Stand lighthouse. Gameplay The Basics Load screen Players must work together to fight off numerous zombie attacks in order to reach a safe room or an escape vehicle. Down But Not Out To force cooperative behavior in the party, Left 4 Dead is filled with situations that incapacitate players, such as attacks by Hunter or Smoker type zombies, or pitfalls such as falling off of ledges, where another character must come and help the victim back to their feet.

    Director Not dead yet? More zombies! The AI Director computes each player's "stress level" the green bars The Director uses a system of pacing and what is considered a player's "stress level" as determined by your actions to give you the best experience possible. Not Completely Random While the AI Director creates a dynamic experience, avoiding scripted enemy attacks that can make a map feel stale and boring after a number of playthroughs, as well as adding bonus items such as weapons randomly in a level, there are still some slightly scripted events.

    Narrative Left 4 Dead - Survivor Communication. The Boomer The Boomer. Obese and grotesque, the Boomer is filled with infected vomit which will alert all the nearby Horde when covered over a survivor. Being blown up in range of the survivors can also alert the horde. Boomers can also be knocked back a fair distance by hitting them with your weapon. Falling from high places causes the boomer to explode on contact with the ground. The Hunter The Hunter. The Hunter is a fast and nimble Infected, capable of climbing up walls to reach high points in maps so that he can then pounce survivors and rip them to shreds.

    The Hunter has a small amount of health, but he makes up for this with high speeds and quick reflexes. The hunter also has the ability to jump off of walls to stay airborne.